A town, a main menu and real saves
The bedroom now sits in a proper town at night, the game has a main menu you can actually live in, and saves got a load screen. Cops also stopped waiting for a phone call: they walk the streets now.
Headline changes
- A new town with streets, shop fronts and windows that light up one by one at night
- Main menu set in the live city, with settings and a load screen
- Cops roam the streets, notice you, follow, search and give up
Added8 changes
Town v2: streets, shop fronts, props and a skyline around the bedroom and the corner store
House and store windows read as glass from the street, and each night lights a new pattern.
Main menu set in the live city at night, with the version number in the corner
Settings screen: volumes, field of view, invert Y and a menu music toggle
Load screen with progress per save slot, saving from the pause menu, and a fallback for a damaged save
Roaming cops that notice you, follow you, search when they lose you and then give up
Drying rack with a slot per sheet and a kitchen timer that shows when the next one is dry
Printed sheets on the rack now show the bills on them.
An Unstuck button in the pause menu, for the day you fall behind the wardrobe
Shut doors on every building you can not enter, plus road signs and fewer cars
Changed5 changes
New UI look built from the logo: our own theme, a new HUD and a new inventory
Heat is shown as words per place instead of a bare number
Leaving the game from the pause menu asks if you want to save first
A colour grade, sky light and a soft vignette for the night look
Quieter menu music
Fixed2 changes
Door glass stays whole and every house lights up at night
The key that opened a screen now closes it too
Known issues3 changes
Prices, rewards and the starting money are placeholders until the economy pass
There is no tutorial yet; the first loop is not paced for new players
Co-op is not in yet. It is planned after the single-player playtest.